MIND Architecture
Early prototype
The collect task on an early prototype
Each of the skills of the hierarchy on an early prototype
The skill hierarchy
The 4 base skills
The 3 complex skills and the master skill
the collect with energy management task by a MIND hierarchy
The collect task - showing the activity of the MIND hierarchy
Variables: a simple memory system
Using a variable to represent the target
Using a variable to count steps in a sequence
Multi-agent experiments
Reactive foraging using signals
Using variables to represent roles in a foraging task
Robotic experiments
a simple robot performing the "go to object and avoid" task
Early version
Later version
Underwater (space?) robot
Go to target
Avoid (with predators!)
CogLogo
The farmer-artisan model of social specialisation using the CogLog addon for NetLogo