MIND Architecture

Early prototype

The collect task on an early prototype

Each of the skills of the hierarchy on an early prototype



The skill hierarchy

hierarchyDiagram


The 4 base skills

The 3 complex skills and the master skill







the collect with energy management task by a MIND hierarchy

The collect task - showing the activity of the MIND hierarchy






Variables: a simple memory system

Using a variable to represent the target


Using a variable to count steps in a sequence



Multi-agent experiments

Reactive foraging using signals

Using variables to represent roles in a foraging task





Robotic experiments

a simple robot performing the "go to object and avoid" task

Early version

Later version



Underwater (space?) robot

Go to target

Avoid (with predators!)